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Pixx Suite

Enhance · Chiptune tracker & looping ambient music · Intermediate

Pixxune — Intermediate

Shape generated tracks into your own music: patterns and order, channels, instruments and sequences, the mixer, ambience beds, stingers and adaptive stems.

Open Pixxune

#What you'll learn

  • How a Pixxune song is built from channels, patterns and an order list, and how to rearrange one.
  • How to steer the generator with key, scale, tempo, length and seed, and keep the parts you like.
  • How to build instruments with envelopes and per-tick sequences, and how to use samples.
  • How to balance a mix and keep the loop seamless.
  • How to export intensity stems and stingers for a game.

#Before you start

  • Read the Pixxune beginner guide first: you should be able to generate a track, enter notes and export a WAV.
  • Headphones help: small changes to reverb and echo are easy to miss on laptop speakers.
  • Use a computer or tablet for the tracker. On a phone, the piano roll is the easier editor.

#How-tos

#How to steer the generator

  1. In Generate, pick a Mood: for example Exploration, Battle, Boss, Town, Dungeon, Spooky, Victory, Title theme, Credits, Shop or Calm / ambient.
  2. Override what the mood would choose: Key, Scale, Tempo and Length. Leave a field on Auto (mood) to let the mood decide.
  3. Type a Seed to get a repeatable result. The same settings and seed always write the same song.
  4. Click ♪ Generate a track. To keep the tempo, key and chords but get a new melody, click 🎲 Variation.
  5. The result is a normal song: every note can be edited in the Tracker or Piano roll.

#How to rearrange the song

  1. In Song on the left, the Order list shows which pattern plays at each step.
  2. Click + Row to insert a step, ↑ / ↓ to move it, and the dropdown on a row to choose its pattern.
  3. Click ⟲ (Loop back to here) on the row where the loop should restart. Rows above it form the intro.
  4. Under Patterns, Clone a pattern before you change it, so other order rows that use it stay the same.
  5. Change Rows to make a pattern shorter or longer (up to 128 rows).

#How to add and set up channels

  1. Open Mixer and use Add a channel: Pulse, Pulse 2, Triangle, Drums, Wave, FM or Ambience. A song can have up to 16 channels.
  2. Rename it with Channel name and set its default instrument.
  3. Use M (mute) and S (solo) to hear one part on its own while you edit.
  4. Remove a channel with its remove button. Pixxune keeps at least one.

#How to build an instrument with sequences

  1. Pick the instrument under Instrument in the right panel.
  2. Choose the wave, then set Duty (pulse width), Gain and the Envelope: Attack, Decay, Sustain, Release.
  3. Open Sequences (per tick) and type space-separated values in one or more rows:
    • Volume 0–15 for plucks and swells, for example 15 12 10 8.
    • Duty 0–3 for the classic pulse-width wobble (0 = 12.5 %, 3 = 75 %).
    • Arpeggio (semitones) for fast chords from a single note, for example 0 4 7.
    • Pitch (1/16 semitones) for drops and zaps, for example 0 -64 -128.
  4. Set Loop at to the step the sequences repeat from, or -1 to hold the last value. Click ▶ Preview after each change.
  5. For FM, also try FM ratio, FM depth and FM decay. For Noise, Short (metallic) noise gives a hi-hat or tin sound.

#How to mix and set the loudness

  1. In Mixer, set each channel's Volume, Pan, Reverb and Echo send.
  2. In Master, set Reverb level, Reverb size, Echo level, Echo feedback and Echo time (for example 1/8 of a beat).
  3. Tick Normalise loudness and choose a Target, so every track you make plays at a similar loudness in your game.
  4. Keep Limiter on, with its Ceiling just under full scale, to avoid clipping.
  5. Click Check the loop seam. If it reports a jump, shorten long echo feedback or reverb on the loop's last notes.

#How to add an ambience bed

  1. In Generate, set Ambience to a bed (wind, rain, cave drips, fire crackle, magic hum, bubbles, machinery or town murmur), or leave Auto (biome weather) when you score a biome.
  2. Generate. The bed plays on its own Ambience channel.
  3. Turn it down in Mixer, or mute it and export it as its own stem.

#How to make stingers

  1. In Generate, find Stingers (one-shots).
  2. Click one: victory, level up, item get, secret found, game over or danger. It is written in the current key and plays once.
  3. Export it as a WAV like any song. Stingers don't loop.

#Workflows

#From biome to finished level music

  1. Build a level in Pixxori or a scene in Pixxevi and note its biome.
  2. In Pixxune, Or score a biome → pick the same biome, tick Intensity layers, generate.
  3. Tag channels Calm, Alert or Combat with Layer in Mixer.
  4. Export → Calm / alert / combat for three synced stems, and a WAV of the full mix for menus.

#Sound effects that match the music

  1. Make a hit or pickup sound in Pixxibu and Send to App → Pixxune.
  2. It arrives as a sampled instrument. Use it in a percussion pattern so the music and effects share a texture.
  3. Send the finished track back to Pixxibu or your library; it carries its loop points and tempo.

#A music step in a team Flow

  1. In Flow, add Pixxune after your level design step and assign it to your composer.
  2. The composer opens the step, generates or writes the track, and Send result to Flow sends the WAV with its loop points.
  3. The next step (for example Pixxizi) opens with the track already loaded.

#Tips and shortcuts

  • Space plays or stops; Shift+Space loops only the current pattern.
  • Shift + arrow keys select a block; Ctrl+C / Ctrl+X / Ctrl+V copy, cut and paste; Ctrl+↑ / Ctrl+↓ transpose a semitone (with Shift, an octave).
  • Tab jumps to the next channel; Page Up / Page Down jump through the pattern; Delete clears and moves down.
  • Follow keeps the tracker on the playing row; turn it off to edit one part while the song plays.
  • Swing delays off-beat rows for a shuffled feel. Speed sets ticks per row, which also changes how fast effects and sequences run.
  • Step sets how many rows the cursor moves after each note: 2 for eighth notes on a 16-row bar.
  • Every tracker keystroke is one undo step; slider changes within about half a second merge into one.

#Troubleshooting

  • A cloned pattern changed somewhere else too. The order row still points to the original. Pick the clone in that row's dropdown.
  • An instrument sounds the same after editing sequences. Sequences run per tick: with a high Speed, short sequences finish quickly. Lower Speed or lengthen the sequence.
  • The mix gets quieter when I add a channel. Normalise loudness keeps the overall level at the target. Lower other channels instead of raising the new one.
  • The ambience channel drowns the melody. Lower its Volume in Mixer; beds are meant to sit under the music.
  • Variation changed my chords. It keeps tempo, key and chord progression but rewrites melody and parts. If you edited by hand, save a copy first (Save song (.json)).