#What you'll learn
- Choose a size and a sampling method for the kind of picture you have.
- Decide between automatic colours, a classic palette, your own palette or all colours.
- Tune dithering, alpha and outlines so sprites have clean edges.
- Save a look as a preset and reuse it, including on a whole folder of pictures with Batch.
- Keep projects in the cloud and send results to other Pixx apps.
#Before you start
- Read the Pixxato beginner guide first: opening a picture, setting a width, colours and exporting.
- Have a few pictures of the same kind ready (for example item photos or character concepts) to try the batch workflow.
#How-tos
#How to choose the size
- Decide the size the art will be used at in your game or post. A 32×32 icon should be converted at 32 pixels, not shrunk later.
- In Size, type one side and leave the other empty to keep the picture's shape, or type both for an exact box. Each side can be 1 to 4096 pixels.
- Crop first (Crop on the image) when the subject is small in the picture. A tight crop gives the subject more of your pixels.
- Check the result at Split view and zoom in with +; turn on Pixel grid when zoomed in to judge single pixels.
#How to pick a sampling method
| Picture | Try | Why |
|---|---|---|
| Photo, painting, 3D render | Average | Blends each block, so gradients stay smooth. |
| Concept art with strong lines | Detail | Picks a real pixel from each block: crisp, no muddy in-between colours. |
| Screenshot, UI, existing pixel art | Flat | Takes the most common colour of each block, so flat areas stay flat. |
| Quick test, very small output | Nearest | The centre of each block: fastest and sharpest, but small details can flicker between conversions. |
#How to choose a colour mode
Under Colours, pick one of four:
- Auto finds the best colours for this picture. The Colours slider goes from 2 to 64.
- Palette uses a classic or suite palette (PICO-8, Game Boy and many more), so several pictures share exactly the same colours.
- Custom uses your own swatches. Import .hex / .gpl loads a palette file, and Use as custom copies the current result's colours so you can edit them.
- Keep all skips colour reduction: you get the downsampled picture with all its colours.
#How to tune dithering
- Open Dithering. With few colours, a dither stops gradients from banding.
- Use Floyd–Steinberg (error diffusion) for photos, Atkinson (light, classic Mac) for a lighter, higher-contrast look, Jarvis (soft) for very soft gradients and Sierra Lite in between.
- Use Ordered 2×2, 4×4 or 8×8 for a regular pattern that looks deliberate and animates without crawling.
- Lower Strength until the dots only appear in gradients. None (flat) is best for icons and sprites with flat colour areas.
#How to get clean sprite edges
- In Clean-up, tick Remove the background and raise Tolerance until the area around the subject clears. It removes colour connected to the corners, so crop tightly if the subject touches an edge.
- Raise or lower Alpha cut (1–255): pixels less opaque than the cut become fully transparent, the rest fully opaque. Pixel art has no half-transparent edges.
- Tick Remove lone pixels to clear stray dots.
- Tick Outline, pick a colour, and choose Diagonal corners for a fuller outline that also fills the corners.
- Add Ink edges to darken edges inside the picture for a hand-drawn look.
#How to save and manage presets
- Set everything up, then open Presets → Save these settings as a preset… and name it.
- Your presets appear under Yours; the built-in Looks include Retro 64 · 16 colours, Game Boy · 4 greens, PICO-8 · ordered dither, Detailed 128 · 32 colours, Icon 32 · outlined and Portrait 80 · inked.
- Remove one with Delete a preset….
#How to convert a set with Batch
- Set up the look on one picture (or pick a preset).
- Click Batch (Batch convert…) and pick several images, or drop several onto the page.
- Every picture is converted with the same settings; check the previews.
- Click Download ZIP. Use a Palette or Custom colour mode when the set must share colours.
#Workflows
#Concept art to finished sprite
- Crop the character, convert at the final sprite size with Detail sampling, 16–32 colours and an Outline.
- Send to App → The pixel art (image) to Pixxivi and clean up the details by hand.
- Send Its colours (palette) to Pixxulo to tune the ramps, then reuse that palette everywhere.
#A matching item set
- Make a palette in Pixxulo (or pick a classic one), and choose it under Colours → Palette or import it with Import .hex / .gpl.
- Save the look as a preset, then run every item photo through Batch.
- Pack the results into one sheet with Pixxula.
#Cloud projects
Click Cloud → Save to cloud to keep the picture and all settings in your account. Open from cloud… brings it back on any device; Save as a new cloud project keeps the old version too.
#Tips and shortcuts
- Ctrl+O open, Ctrl+S export, 0 fit, + / - zoom, Esc leaves crop mode.
- Double-click the picture to fit it to the stage.
- Ctrl+V pastes an image straight from the clipboard.
- Export scales up 1× to 16× with nearest neighbour, so the pixels stay sharp. Copy puts the result on the clipboard.
- Animated GIFs: only the first frame is converted.
#Troubleshooting
- Colours shift between similar pictures. Auto picks new colours for each picture. Use Palette or Custom for a shared set.
- The edge of the subject is jagged or has holes. Adjust Alpha cut, then add an Outline.
- The background removal ate part of the subject. Lower Tolerance, or crop so the corners show only background.
- Dithering looks noisy on a small sprite. Lower Strength, use an Ordered pattern, or choose None (flat).
- The browser pauses on huge sizes. Conversions above about 2000 pixels take a moment; try the look at a small width first.