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Pixx Suite

Build · Voxel & isometric creator · Beginner

Pixxovo — getting started and how-tos

Build voxel models or start from 70 ready-made ones and biome dioramas, then render crisp isometric sprites in 4, 8 or 16 directions.

Open Pixxovo

#What Pixxovo is for

Pixxovo lets you build little 3-D models out of blocks (voxels) and turns them into clean pixel-art sprites. Instead of drawing a house four times for four directions, you build it once and Pixxovo renders every view with the same lighting and outlines.

You can model from scratch, start from 70 built-in models (trees, rocks, ruins, houses, props, creatures), or generate a whole biome diorama in one click. The result exports as sprite sheets, GIFs or MagicaVoxel files.

#Your first sprite in 5 minutes

  1. Open Pixxovo. A sample cottage is loaded, and the Sprite preview on the right shows it turning.
  2. Click Biomes in the top bar, pick a biome such as Bloom Cliffs, and click Generate diorama. A small scene is built in that biome's colours.
  3. Close the window. Right-drag (or Alt-drag) on the canvas to orbit and look around your diorama.
  4. In the Render panel, check that the camera is Pixel iso 2:1 and choose 4 directions.
  5. Click Export, keep Sprite sheet + JSON, pick a scale and click Download.
A Bloom Cliffs diorama in the editor, with its sprite preview
A Bloom Cliffs diorama in the editor, with its sprite preview

#How-tos

#How to start a new model

  1. Click New in the top bar.
  2. Choose Blank grid at a size from 16 to 128 blocks, or one of the Samples: Cottage, Apple tree or Treasure chest.
  3. Your previous model is saved on this device, so you can come back to it.
The sample cottage in the editor, with the palette, layers and render settings
The sample cottage in the editor, with the palette, layers and render settings

#How to build and edit with the tools

The options bar has two rows of choices:

  1. Pick a mode: Attach adds blocks, Erase removes them, Paint recolours them.
  2. Pick a brush: Voxel (one block), Box, Line, Sphere, Face (a whole connected surface), Fill (a connected same-colour region) or Replace (every block of the clicked colour).
  3. Choose a colour from the Palette on the left, then click or drag on the model.
  4. Turn on Mirror X, Y or Z to build symmetrical things like a statue or an arch.
  5. Use the Slice slider to hide the top of the model and work inside it.
  6. Pick grabs a colour from the model; Select lets you box-select blocks to move, copy (Ctrl+C), cut (Ctrl+X), paste (Ctrl+V), turn or flip them.

#How to use the model library

  1. Click Models in the top bar (or press M).
  2. Browse by group (Trees, Plants, Rocks & crystals, Ruins & monuments, Buildings, Props, Pools & hazards, Terrain tiles, Creatures) or search, for example "torch".
  3. Click a model to tune it: each one has its own sliders and a seed. Click 🎲 for a fresh variation.
  4. Use the colour menu at the top to show any model in a biome's colours.
  5. Choose New model to start from it, Add as layer to place it next to your work, or Stamp into layer to merge it into the current layer. Star ★ the ones you use often.
The Model library with its group filters and 70 models
The Model library with its group filters and 70 models

#How to work with biomes

  1. Click Biomes (or press B). There are 50 biomes in groups such as Forests & jungles, Fire & volcanic, Ice & snow and Sky & floating isles.
  2. Select one to see its palette, a diorama preview, and the ground, props, weather and light it uses.
  3. Use the buttons:
    • Generate diorama builds a small scene. Pick a Size (32–64) and a Seed first.
    • Open its kit shows the library models that suit this biome, already in its colours.
    • Use its lighting copies the biome's sun angle, ambient light, rim light and glow to your render.
    • Snap to its palette limits the rendered sprite to the biome's colours.
    • Recolour model repaints your current model in the biome's palette.
The Biomes window with a diorama preview
The Biomes window with a diorama preview

#How to use layers

  1. In the Layers panel, click + Layer to add one. Keep separate parts apart: the ground on one layer, a tree on another.
  2. Click a layer to work on it; edits and undo affect only that layer.
  3. Show or hide layers with the eye, double-click a name to rename it, and reorder with the arrows.
  4. Duplicate copies a layer; Merge ↓ joins it with the one below. The sprite always shows all visible layers together.

#How to set up the pixel-art render

Everything in the Render panel on the right changes how the sprite looks, not the model itself:

  1. Camera: Pixel iso 2:1 is the classic pixel-art angle where every edge lands on whole pixels. Other choices include Dimetric 2:1, True isometric, Top-down, Side, Front, 3/4 view and Custom.
  2. Directions: 1, 4, 8 or 16 views around the model.
  3. Voxel size sets how many pixels each block becomes; Shading picks Flat, 3, 5 or 7 tones per colour.
  4. Light, Light height and Ambient set the light; tick Ambient occlusion, Rim light, Outline and Glow for extra polish.
  5. Under Animation, choose a motion such as bob, sway, flicker, pulse or spin, plus the number of Frames. The preview plays it and sheets include every frame.

#How to make glowing parts

  1. Select a colour in the palette.
  2. Under Material, choose Emissive. Blocks of that colour glow and ignore shadows.
  3. In the Render panel, tick Glow, then pick Ring or Soft and a Glow radius.
  4. Metal gives brighter highlights; Glass is see-through.

#Exporting and sharing

Click Export (Ctrl+S) and choose a tab:

TabWhat you get
Sprite sheet + JSONAll directions (and animation frames) in one image, with frame data for game engines
PNG (one view)A single sprite
Turntable GIFThe model spinning
MagicaVoxel .voxThe model with its palette and materials, to keep editing in MagicaVoxel
.obj meshA 3-D mesh with vertex colours
ProjectYour full Pixxovo project file

Pick a Scale (1×–8×) and click Download.

The Export window with a four-direction sprite sheet
The Export window with a four-direction sprite sheet

Import in the top bar opens .vox files and Pixxovo projects. Send to App shares the directions as a sprite sheet, the turntable as an animation, one view as an image, or the palette. Library can open a palette as your colours, or an image as a voxel relief.

#Tips and shortcuts

  • Orbit with right-drag or Alt-drag, pan with Shift-drag or middle-drag, zoom with the wheel. On touch screens, use two fingers.
  • View presets at the top of the canvas: Iso, Front, Side, Top, 3/4, plus the turn buttons.
  • Keys: A / E / P for Attach, Erase, Paint · 1–7 for brushes · I pick · S select · X / Y / Z mirror · ← / → turn the view · 0 fit · Ctrl+Z / Ctrl+Y undo and redo.
  • Your project autosaves on this device. Sign in and use Cloud to open it elsewhere.

#Troubleshooting

  • If blocks go somewhere unexpected, check you are on the right layer and that Slice isn't hiding the area you're clicking.
  • If the sprite looks jagged at 8 or 16 directions, that's expected for in-between angles. Use 4 directions with Pixel iso 2:1 for the crispest result.
  • If colours look different in the sprite, check the Shading steps, or turn off Snap to its palette.
  • If a glow doesn't show, make sure the colour's material is Emissive and Glow is ticked in Render.